I`m a 3d artist and game developer with a background in architecture and fine arts.
Some of my hobbies greatly contribute to my work.
My main areas of expertise include characters, architecture, and props.
I have a strong grasp of modern game development pipelines, as well as the technical aspects of game content, including shaders, optimization, and game mechanics.
Various works.
Characters, locations, props, animation, blendshapes, scripts.
Research and development. Programming.
Lead Artist, Technical artist, Level, Architecture, Props, Environment, Character
Creating F1 cars, characters, assets and maps/tracks based on real ones
Creating levels, puzzles and game props for Returner 77 game
Creating assets for 3d showcases, VR and AR
Creating characters and environment for mobile tower defense game
Design (from concept to ready-to-build drawings) of various architectural structures. Modeling and visualization